All the following games were created for the Ludum Dare 48-hour game jam.
A game in which you must help the protagonist, Chuck, get a full night's sleep. You have to take care of all the
distractions in his bedroom so that he can sleep, with new distactions being added on each of the seven nights.
A subversion of the "escape the room" genre set in the 1920s, with an (I choose to believe) charming pixel-art aesthetic.
You play the villain in this game, A man stealing money from his elderly father to pay off debts.
In this game, you play the role of an investigator in the far future of 2308, who "hacks" in to an old computer system
owned by a reclusive cult in order to solve the mystery of what happened to them. The game takes place entirely inside a
(simplified) unix terminal environment, and you search through the files and mail of the cult members to piece together
the story.
Control is an abstract strategy game heavily inspired by Go in which two players (One human, one AI)
compete for control of the game grid. This is done by placing nodes, which spread influence out over nearby tiles.
A 3D renderer with both perspective and orthographic projection models. It also has the ability to read and display
arbitrary .obj 3D models.